
Then, I would simply dash into another enemy, chaining kills one after another. Using a dash charge would spend one of the limited “Bullits” but when dashed into an enemy, I was able to regain that charge and use powerful lock-on attacks to take them down while hovering in place. Thanks to this, each stage felt much more open with higher vertical ceilings that allowed me to basically fly throughout the whole level without even touching the ground. Previously, Gunvolt would also need to have been able to navigate the stages and fight the same bosses but as a solo game, Gunvolt’s limited options no longer needed to be catered towards. This doesn’t take away from the experience but given that there is simplistic home base where I could talk to other NPCs, some better characterizations could have gone a long way to make me care about the ultimate fate of these characters.Ĭopen’s movement options are impressive and a joy to control.Ĭopen’s various movements options are nearly identical to how he was in Azure Striker Gunvolt 2 but the big difference is that each and every level as well as the various boss encounters were designed specifically with his tools in mind. Due to this fact, I felt the main push to keep going were the well designed stages and boss fights more so than trying to see what happens next in the story. While there is an underlying story arc that is revealed throughout the game, the focus is mostly on getting to the next level quickly and efficiently without much fanfare that even the pre-mission briefing is optional. The one man standing in the way of their ambitions is the one they call “iX”, the brilliant scientist turned soldier.

Not content with the new status quo, the leaders of the new world order decide that all Minos must be hunted down and executed. The war of dominance between those with special powers called “Adepts” and those without named, “Minos” comes to an end with the Adepts coming up on top. There’s a story but it’s not too terribly important.
